Monday, June 17, 2013

Objectives - Rock, Paper, Baron

Objectives are a very important part of the game, however many people don't realize the certain value and trade offs that come by doing, or not doing them. League of Legends has several different objectives, and I'll be going through each one, explaining the value of each.


  • The first and most important objectives are the towers. Towers supply 190 gold to the entire team, they supply map control, and once gone they don't respawn. Towers are a good gold boost to your team, they are equal to a dragon kill, however they give your team more map control by pushing back the direct line of sight as well as getting rid of defensive capabilities of the enemy team.
  • The second objectives are inhibitors. They give a small amount of gold, however they spawn super miniins which puts a lot of pressure on the enemy team, allowing the team to keep the lane pushed while doing something else. It also exposes the nexus tower making them vulnerable.
  • The third objective is dragon, a 190 gold boost for everyone on the team  and experience to whoever is around at the time of its death. Dragons are a great way to boost your team's gold advantage or force a team fight, however it isn't as valuable as a tower, and should not be traded for one ever.
  • The fourth objective is baron. A mid to late game objective that supplies good gold, experience, and a very strong buff for a short amount of time. This buff can swing teamfights, and is very important later in the game. Baron is usually the spot that decides games as it forces a teamfight or else the baroning team will get a significant advantage.

Friday, June 14, 2013

Role - Tank

We here the word "tank" thrown around a lot, but what exactly does the term entail? When referring to a tank, people are normally talking about a champion with a lot of survivability through damage migitation and increased health. But being a tank is more than just being really hard to kill. Because the tank is building other items besides damage, he has to make himself useful through other ways. Main tank champions should always have a decent amount of crowd control in order to disrupt the enemy. If a tank has no CC he is basically useless since the other team can just ignore him due to his low damage output.

A tank's main job is to run interference on the enemy team. He has to find the enemy team's top priority carry and lock him down. If he can't do that, then has to push him out of the fight. If the team you are going against has carries that can dive onto your carries, your main job should be peeling (Keeping champions away from the champion you are peeling for) off your carries.

A main tank champion should have decent survivability stats, high crowd control, and damage migitation runes and masteries. Some examples of main tanks would be: Shen, Singed, Maokai, Malphite, Amumu. These champions have good CC as well as good mobility for initiation. Every one except Singed has an ability that also lends itself to damage migitation, or some kind of shield. The combination of all these make an extremely good main tank that has good survivability and can disrupt the enemy extremely well.

Thursday, June 13, 2013

Focus: An Essential Tool for Any Teamfight

When playing games, one of the big things people seem to struggle with is who ti focus in a teamfight. It's a natural reaction to go for the squishiest target first, such a support like Sona or Soraka, however the support is usually the last person to go for, apart from a pure tank. To make it easy, there is one rule everyone should follow. "Kill or CC the champion that does the most damage." The type of champion that is doing the most damage usually changes throughout the game, as well as depends on who won their lane or not. However there is a general layout if your lanes come out close to even.


  • Early Game - During most early game engagements, the AP carry will do significant damage compared to most other carries. They also normally have a good CC so it's always good to get them out of the way first.
  • Middle Game - Middle Game usually the AP Carry is still the main target unless the ADC has has extremely good farm. This isn't to say ADC don't do anything, because the middle game is when they begin to get good damage. However an AP Carry will still do more damage with the level advantage, and most likely has some AOE ability.
  • Late game - This is when ADCs shine the most, and will usually make or break a team. By late game, ADCs usually have a few main items and really punch a hole in anything that moves. They should be the first to die in a team fight and should be the main target for CC.
These generalizations are assuming that your lanes were pretty equal, and no one was extremely fed. In the case of a very fed champion, always focus and CC him. When it comes to early or mid game fed champions, it usually means that he took the majority of the kills and left his team underfed. A well rounded team will beat out a team with a fed champion any day, it just takes patience and communication.

Wednesday, June 12, 2013

Role - Initiator - Getting Grabbed in Special Places

Every teamfight starts with an initiation, whether it's a tank charging into the middle of the team, someone getting caught in the jungle, or getting grabbed through the wall by Blitzcrank, an initiation is extremely important to the success of the teamfight, and thus the game. Initiations depend on what your team can handle, and knowing where the enemy champions are at. There are a number of initiations used, and I'll explain some of the more popular ones below.


  • The first kind of initiation is the basic tank charge in and force a team fight. This initiation basically relies on the tank being able to disrupt the enemy team, find the Carry and CC him until the team can catch up and pick off the carry.
  • The second kind of initiation has to do with picking off a target and forcing an unbalanced teamfight. Often times, teams will sit in the jungle waiting for an unlucky summoner to walk into their trap, and then they quickly burn them down, making the following teamfight 4v5. This requires good jungle vision and communication. Without vision, your team might walk into a trap or get jumped on themselves.
  • The third initiation is quite literally forcing a teamfight. It requires a champion with a movement displacement ability such as Blitcrank, Nautilus, or Singed. If a high priority champion is caught and either flung or pulled back to the team, they can make short work of the caught champion, which forces the enemy to come to its aid, or retreat and fight an unbalanced team fight later.

Tuesday, June 11, 2013

Feeding: What, Where, and When? (Part Two)

Every position has a different look at feeding, some need it more than others to keep up, and others benefit from it more than others. Here I will try to explain certain priorities of the different roles, however keep in mind that the three rules from part 1 should generally trump these.



  • Top- Top laners generally get enough farm from their lane in order to keep up with the game. Often times junglers will come and gank top lane and get a kill, and this supplements their gold and experience income. Some carries do play top, and in this case their feeding priority would be slightly higher, however for a tankier top: Feeding Priority = Low
  • Middle - Most of the time middle will have an AP carry laning, and they benefit largely from experience then gold, so often time being involved in a kill gives them a good advantage, whether its a kill or an assist. Feeding Priority = Medium
  • Jungle - The feeding priority of junglers varies significantly depending on the jungler. Any type of assasination type junglers such as Shaco will have higher priority than top or support, and if they are roaming more than middle, slightly higher. If its a utility jungler such as Maokai, the priority will be slightly higher than support and top. Feeding Priority = Medium/Medium-High
  • Support - In most situations a support should not be taking kills, however they should always get assists. Feeding Priority = Very Low
  • ADC - ADC's benefit the most from gold and experience, and they snowball the hardest. ADC players should be getting fed the most as it will benefit them the most. Feeding Priority = High

Feeding: What, Why, and When?

What is 'feeding'? Feeding is assisting a champion in getting gold and experience. This term can be used from several points of view, the most common is probably when someone is yelling "OMG STOP FEEDING HEIMERDINGER YOU NOOB1!1!1!!!!" In this case, we would assume that there is a player or players continuously dieing to Heimerdinger, giving him extra gold and experience. Of course the person yelling could also just be an elitist douche, which could quite possibly be the case. Of course there are several other uses of this word that are prevalent in LoL.

  1. The first is of course dieing to a champion. It could be said that you are "feeding" the enemy champion. (The proper response to death is "Worth!!!" this denotes that your death wasn't in vain and people should praise you for your noble sacrifice.)
  2. The second usage is from a teammates view point. When a jungler comes to gank a lane and allows the carry to get the killing blow, it would be said that 'Maokai' is feeding 'Vayne'.
  3. Feeding doesnt have to consist of champion kills either, a support could help feed a carry by ensuring that he gets minion kills.
Why Feed? Feeding is an important part of the game, and is vital to understand in order to be successful in any position. If you begin to feed an enemy champion it can cause him to snowball, having a very negative effect on your team. However when you either assist someone, or you yourself begin to get fed it, helps out your team in a positive way for the same reasons.  To understand the full benefits of feeding, you have to understand who benefits the most from kills, and when its ok to take kills or feed which I will explain next.

When is it ok to feed or get fed? Well by now it should be obvious that you should try your best to not feed the enemy team, as it will always end up poorly for your team. But when is it good to feed a teammate and when is it appropriate to take kills? I'll explain it by each role, however there are a few universal rules that should be followed no matter what.
  1. If the champion is going to get away, SECURE THE KILL. Even if you are Soraka, take the kill if the champion is getting away. An assist and part of the exp and gold is better than none.
  2. If you are godmoding or hardcore snowballing, let someone else get the kill. Its better to distribute the wealth instead of concentrate it in one place. This is because if one champion is fed and the rest of the team is underfed, all the enemy team has to do is focus the one fed champion and its game over.
  3. If you are an underfed ADC and the game is heading towards late-game take the kill. ADC are the major damage source of late game fights.
Part two will explain the roles.

Sunday, June 9, 2013

Player Attitude and a Goal for this Blog

Whether it is in a game, on the forums, or in a chat room, there is a lot of hostility and unsportsmanship in League of Legends. Trolls abound in LoL, more so than any other game i've seen. These toxic players make games unenjoyable, difficult, and hardly any fun, and they are at the front when people see League of Legends community. Although at times it might seem like League's community is completely taken over by immature trolls that only want to antagonize the people that are just trying to have fun, there still exists fun and team-oriented Summoners.

My goal for this blog was to judge the communities response, and to see the popularity of the content I am posting. My hopes were that if it was popular enough, I would be able to start up a website dedicated to developing a strong community of Summoners that just want to play without trolls, and being harassed by teammates.

The community would be there to help, teach, and answer questions through blogs, guides, and forums so that players could understand the game instead of being belittled just because they are new. This wouldn't be strictly LoL oriented, it would also expand to other gaming communities such as Minecraft, Neverwinter, two other games that are currently in development  and more. Instead of being focused solely on one game, it would create a gaming community that players could use to band together and enjoy games the way they were meant to be.

If you would be interested in seeing this project, become reality, check and submit what you might be interested in, by using the poll labeled "Interest in Website". If you want to take a bigger role in the website, send me an email at Kaepowify@gmail.com