- The first and most important objectives are the towers. Towers supply 190 gold to the entire team, they supply map control, and once gone they don't respawn. Towers are a good gold boost to your team, they are equal to a dragon kill, however they give your team more map control by pushing back the direct line of sight as well as getting rid of defensive capabilities of the enemy team.
- The second objectives are inhibitors. They give a small amount of gold, however they spawn super miniins which puts a lot of pressure on the enemy team, allowing the team to keep the lane pushed while doing something else. It also exposes the nexus tower making them vulnerable.
- The third objective is dragon, a 190 gold boost for everyone on the team and experience to whoever is around at the time of its death. Dragons are a great way to boost your team's gold advantage or force a team fight, however it isn't as valuable as a tower, and should not be traded for one ever.
- The fourth objective is baron. A mid to late game objective that supplies good gold, experience, and a very strong buff for a short amount of time. This buff can swing teamfights, and is very important later in the game. Baron is usually the spot that decides games as it forces a teamfight or else the baroning team will get a significant advantage.
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Monday, June 17, 2013
Objectives - Rock, Paper, Baron
Objectives are a very important part of the game, however many people don't realize the certain value and trade offs that come by doing, or not doing them. League of Legends has several different objectives, and I'll be going through each one, explaining the value of each.
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Generally the team that gets the first dragon will end up winning, even more so with the first baron.
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