Friday, May 31, 2013

Attack Damage Carry: Farming From Dawn to Dusk

I finally reach the ADC section. Probably my least favorite position, however it is arguably the most important. The life of an ADC is fairly simple, farm until mid game, take part in team fights, farm more, win. Of course in game it is much more difficult to execute because you have to take ganks into account, crazy aggressive supports, and anything else that could disrupt your ability to farm.


Farming is the most important aspect in ADC gameplay. This is because they are entirely dependent on items, which require gold to purchase. The more farm you get, the more gold you have, the more items you can buy, and the faster you reach your potential and dominate.

A support mixes up the game a little. Although their main job is to protect their ADC, and give him sustainability in lane, most time you will see them move into position to disrupt the opposing ADC farming ability. Especially with supports such as Blitzcrank and Thresh, players often times find themselves put on defense because of the aggression these supports can get away with. 

ADCs also have to be cautious of ganks,either from the jungle, or from other lanes. The bushes in river or in lane will almost always be utilized in order to catch the enemy off-guard. This is why wards are so important, and map vision and awareness are a must.


Wards are an extremely important part of the game, and contrary to popular belief; Warding is the responsibility of the entire team, not just the support! So next time you go back and buy items and have some gold leftover, buy a few wards. It will help your team out, and will probably save your life, and might even lead to a kill or five.

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